====== Picobot Help ======
#
# Hashtag lines are optional comments
#
0 *x** -> E 0
0 *E** -> S 3
3 ***x -> S 3
3 ***S -> N 2
2 x*** -> N 2
# state 0 with something to the N: go W + into st 1
# ** This will crash if picobot has a wall to the W! **
2 N*** -> W 1
# state 1 with nothing to the S: go one step S
1 ***x -> S 1
# state 1 with something to the S: stay put + into state 0
1 ***S -> W 2
/*
* See this URL for lots of information about Picobot:
*
* http://www.cs.hmc.edu/~dodds/Picobot/index.html
*/
2 // this indicates the map we want to start with
0 xEW* -> N 0 // if in hallway with no options, keep going
//0 *x** -> E 1 // if you come to an opening on the right, turn
0 xx** -> E 1
0 xEx* -> N 0 // if you come to an opening on the left, keep going
0 NxW* -> E 1 // if you can't continue, try to turn right
0 NEx* -> W 2 // " ", try to turn left
0 Nxx* -> E 1 // if you can go either, choose right
0 NEWx -> S 3 // if in deadend, turn around
1 Nx*S -> E 1 // if in hallway with no options, keep going
1 *x*x -> S 3 // if you come to an opening on the right, turn
1 xx*S -> E 1 // if you come to an opening on the left, keep going
1 NE*x -> S 3 // if you can't continue, try to turn right
1 xE*S -> N 0 // " ", try to turn left
1 xE*x -> S 3 // if you can go either, choose right
1 NExS -> W 2 // if in deadend, turn around
2 N*xS -> W 2 // if in hallway with no options, keep going
2 x*x* -> N 0 // if you come to an opening on the right, turn
2 N*xx -> W 2 // if you come to an opening on the left, keep going
2 x*WS -> N 0 // if you can't continue, try to turn right
2 N*Wx -> S 3 // " ", try to turn left
2 x*Wx -> N 0 // if you can go either, choose right
2 NxWS -> E 1 // if in deadend, turn around
3 *EWx -> S 3 // if in hallway with no options, keep going
3 **xx -> W 2 // if you come to an opening on the right, turn
3 *xWx -> S 3 // if you come to an opening on the left, keep going
3 *ExS -> W 2 // if you can't continue, try to turn right
3 *xWS -> E 1 // " ", try to turn left
3 *xxS -> W 2 // if you can go either, choose right
3 xEWS -> N 0 // if in deadend, turn around