====== Picobot Help ====== # # Hashtag lines are optional comments # 0 *x** -> E 0 0 *E** -> S 3 3 ***x -> S 3 3 ***S -> N 2 2 x*** -> N 2 # state 0 with something to the N: go W + into st 1 # ** This will crash if picobot has a wall to the W! ** 2 N*** -> W 1 # state 1 with nothing to the S: go one step S 1 ***x -> S 1 # state 1 with something to the S: stay put + into state 0 1 ***S -> W 2 /* * See this URL for lots of information about Picobot: * * http://www.cs.hmc.edu/~dodds/Picobot/index.html */ 2 // this indicates the map we want to start with 0 xEW* -> N 0 // if in hallway with no options, keep going //0 *x** -> E 1 // if you come to an opening on the right, turn 0 xx** -> E 1 0 xEx* -> N 0 // if you come to an opening on the left, keep going 0 NxW* -> E 1 // if you can't continue, try to turn right 0 NEx* -> W 2 // " ", try to turn left 0 Nxx* -> E 1 // if you can go either, choose right 0 NEWx -> S 3 // if in deadend, turn around 1 Nx*S -> E 1 // if in hallway with no options, keep going 1 *x*x -> S 3 // if you come to an opening on the right, turn 1 xx*S -> E 1 // if you come to an opening on the left, keep going 1 NE*x -> S 3 // if you can't continue, try to turn right 1 xE*S -> N 0 // " ", try to turn left 1 xE*x -> S 3 // if you can go either, choose right 1 NExS -> W 2 // if in deadend, turn around 2 N*xS -> W 2 // if in hallway with no options, keep going 2 x*x* -> N 0 // if you come to an opening on the right, turn 2 N*xx -> W 2 // if you come to an opening on the left, keep going 2 x*WS -> N 0 // if you can't continue, try to turn right 2 N*Wx -> S 3 // " ", try to turn left 2 x*Wx -> N 0 // if you can go either, choose right 2 NxWS -> E 1 // if in deadend, turn around 3 *EWx -> S 3 // if in hallway with no options, keep going 3 **xx -> W 2 // if you come to an opening on the right, turn 3 *xWx -> S 3 // if you come to an opening on the left, keep going 3 *ExS -> W 2 // if you can't continue, try to turn right 3 *xWS -> E 1 // " ", try to turn left 3 *xxS -> W 2 // if you can go either, choose right 3 xEWS -> N 0 // if in deadend, turn around